Roman tower defense. Read the wave, place your towers, hold the road.
Build phase into a boss wave, 18 seconds.

Enemy codex: red raider, shield deserter, war elephant and city commander, each with its weakness

Wave 3 in progress — arrow tower, ballista and stone thrower firing on a marching column

Build phase — placing a ballista on a grass tile with its range shown

Wave 10 boss — an armoured war elephant slowed by a sacred-ice brazier, two hearts left

Wave cleared — 250 coins and a choice of three upgrades
Rome's roads were built to carry legions. Now they carry everything that wants Rome dead. RomeTD is a tower defense you can read at a glance: one road, one grid, four towers, and a wave that tells you exactly what it is before it arrives. Study the codex, spend your coins, place your line — then watch a war elephant walk straight through your best idea and rebuild it smarter. No timers, no energy, no waiting. Just the next wave.
Arrow tower, ballista, stone thrower, sacred-ice brazier. Small enough to master, sharp enough that the right pick matters on every bend.
The codex tells you what the wave hates before it marches. Losing is never a mystery — it's a read you got wrong.
War elephants and city commanders don't die to more of the same. Freeze them, funnel them, or watch the gate go down.
Portrait, offline, no energy bar. A run fits in a bus ride and the next one starts the second you tap.
Join the waitlist and we'll email you once — the day RomeTD opens. Founders start with the Eagle Standard banner.